Box modeling aka poly modeling is that u start with a box with just a few polys and start tweaking the vertices and edges to fit u'r blueprint, and extrude faces. Then u subdevide your mesh and smooth out the surfaces. In 3dsmax this tool is called meshsmooth.ganjamun said:I'm not too familar with BOX modelling, I'm pretty new to 3D (using Maya) and people have told me that to model cars and such, NURBS is the way to go. How long did it take you to do that?
What were your references for this Countach man?
Bout the rims, you might wanna make a high res version just for show.